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A note from the Naga’s Desk

Net Well, hello everyone. Sorry I’ve been, well… completely and totally absent these past few months. Or is it even a year or more now? I don’t honestly know. Time has honestly really just gotten the best of me as of late, but that’s just an excuse, I know.

Anyway! I thought I’d take a moment and introduce myself. I’m Matt Summers, writer of ‘Let The Hunt Begin!’, the fan fiction based on the facebook-based game Mousehunt by HitGrab Entertainment. I’m also the writer for Tales of Pylea – Crux, as well as a supporting writer for the main Tales of Pylea story as Humbug whips Chris into submission … I mean, gets him used to the inner workings of the webcomic world. *cough*

I’ve personally been writing for a very, very, very, very, very, very… *gasps for breath* very long time. For the world of webcomics, I’ve been involved with them since 2004, starting way back with a fantasy anthro webcomic called “Patchwork” that’s long dead, but I still keep the original cast image around for memory’s sake.

Patchwork

Then I started a webcomic with a VERY good friend of mine, an EXTREMELY talented lady by the name of Michelle Zastrow.

TTG

This comic would run for a good decade, entitled Tales of the Traveling Gnome. This was a fantastic, fun, and amazing journey, but all good things must come to an end, and after ten years, we decided to end the comic.

Some other comics I’ve been blessed to work with over the years include The Evil Overlords United, SuperFreaks, and a few others I can’t honestly remember the names of at this current time.

But it was during this time that I made the acquaintance of a certain artist you all know. She was drawing and writing her own story, and having some difficulty making the storyline work out, and asked me if I could give her some pointers on how to make things mesh.

The next thing I knew, Humbug had roped me into a complete and total rewrite of all of Tales of Pylea’s entire history (first rewrite), and that, as they say, is that.

Until next time!

>Matt

Retrospectives, Reboots and Re-imaginings

HumbugYou wouldn’t know it, but ToP is almost 8 years old, 4 of which was spent updating consistently, and almost 2 on hiatus. I started doodling the pages near the end of college in 2004, faffed about during my 6-month internship and only really dived into it after my contract ended. It was pretty smooth sailing for the rest of the year. And when I went to Australia to study in Uni, I suddenly had all the free time in the world, having only 3 days of classes go to, (and two of those days classes was only 3 hours long) that left me with 4 days of nothing to do. Being a poor student and not really used to the Australian lifestyle; I don’t drink and hanging out in clubs was not my idea of a fun time, I spent most of it in front of the computer, so what else was I to do other than draw? It was then when I was able to churn out two pages a week, and I was having a grand time doing it.

So what happened? Well, I graduated and stepped into the working world. Working 45 hours a week can take a lot out of you and having to commute up to 2 hours a day didn’t help matters much. It was a good job, but so much of my energy was spent on it that I was losing the enthusiasm to do my own things. Every night when I got home all I wanted to do was just vegetate on my couch. Because I didn’t have the energy I ended up just half-assing the comic. My lovingly rendered pages turned into lazy chicken scrawls and it pained me to see my pet project deteriorate like that. Updates plodded into a halt when Matt, my writer started having writer’s block. By then I was glad to take a break from forcing out a page every week and was more focused on my day job.

Most people would have just let their domain expire and move on, but I never did. I diligently renewed mine every year, thinking on some level that I will get back to ToP even though I hated the way it turned out.

And then I received my first ever negative review. It felt like a punch in the gut, but it confirmed the doubts I was having about ToP. I’m a terrible writer, and bringing in a more competent one didn’t help to fix the train wreck I started. I figured it was probably a good time to start over and Matt agreed with the reboot. We have both grown while working on the comic and we could finally use what we learned and take ToP in the right direction. Unfortunately that reboot didn’t go very far as once again Matt got struck with a block and I was too busy focusing on my job.

A year later after getting a new job, it was much closer to home and there was less stress from commuting that I finally regained the enthusiasm needed to work on my personal projects. (It also helped that I was growing out of my gaming habits and didn’t play as much as I used to) I was desperate to return to ToP but unfortunately Matt, albeit a wonderful friend and person, was still unable to write. But I was able to get someone else to take over. His name is Chris, and you have seen his presense dotted about in this website. I’m very happy to include him in my team.

Since we didn’t go to far with the first reboot and I didn’t want to repeat the mistake of picking up where the old writer left off, I figure it was easier to just start over again, and reimagine the whole setting in the process. My friends went “WHAAT? You’re rebooting AGAIN?” Looking back, I have matured in those 8 years and I realized the original ToP was very derivative of D&D. I still enjoy the game, but using it as a basis for your setting is lazy and unimaginative, so I wanted to move away from it as much as possible. It will still be fantasy, but It’ll be our take on the genre, and I hope you’ll find it’s a much more interesting take when we get to it. Even if you think it’s unspiring or not I will say we are actually working it out properly now. Regardless of what some might say, if you’re doing an epic story with a proper setting you NEED to plan it, and unlike writing a novel we don’t have the luxury of going through multiple drafts.

So yea, this is where ToP has come up to. Do I regret spending years on a comic that amounted to nothing? Hell no! It started out as a hobby and remained that way, so it was easier to put aside for a while. I hung on to it for so long because it was not something I just started on a whim. It’s actually very personal to me so I won’t be going into that. It helped me improve as an artist and although I can’t write my way out of a paper bag, I think I’m a decent enough editor to catch what is important (and what is not) in a script to put it to comic form. (Or to tell my writers what works and what doesn’t)

I do think that the new ToP will be much better than it’s original run. :)

Moar ToPComics Stuff

Humbug With the launch of ToP, it’s a good time to announce a couple of other stuff I’ve been doing for the ToPComics.

First off, for comments and feedback, I’ve created a Facebook page and forum, the latter being an app of the former. I’m too cheap to pay for an actual forum. (and it’s very likely no one will actually use it) Since almost everyone has a Facebook account, there’s no need for registering for another new forum. So it won’t hurt to test the app out. After all, it’s free and I don’t really lose anything from it, I think.

The second is a mobile version of the website. I am basically re-editing the pages for mobile purposes because when the original page gets too small the text will be impossible to read. (Unless you like scrolling vertically AND horizontally. Now, ideally, the comic should be read in its original format because the panel layout doesn’t lend itself well to a mobile format, and because of the reediting, a lot of the impact will be lost. (and I will likely be cutting out a panel or two to cut the size down)

Sure, it’s extra work, but I did notice that a a fair chunk of people visiting the website uses 480px wide resolutions, so I’d like to make reading convenient for them. No harm in trying and if it doesn’t do well I’ll just drop it. I have no idea how well it looks on tiny screens as the only mobiles I have in my household are ipads and Samsungs. So some feedback on how to improve it will be nice.

Links for easy access:

Facebook, the forum and the mobile site.

Explorer’s Journal: Day One

Ram Niv
…. My name is Ramniv. I am of an indeterminate race (I believe I can be categorised loosely as human and leave it there) and I am an explorer and cartographer of sorts by trade.

The last thing I remembered was sleeping and then waking up here…

HumbugRamniv here is part of the ToP team. His job is to figure out what makes Pylea work, its ins and outs and how it all comes together. Seriously, this guy is insane, he asks me stuff like what kind of climate Arteria has, what is it’s geographic location, and how tectonic plates can come into play, or how big Pylea actually is. (And there’s a lot more stuff he added that I really can’t recall right now. :P ) And I’m like Whaaaaaat? I just like to draw, what do I know about geography and all those fiddly stuff? All I wanna do is draw pretty things. *Head spins* Still, I appreciate he’s being really thorough, and it’ll actually help keep stuff in the story consistent.

Ramniv’s journals is his way of developing Pylea, and since he’s putting so much thought into it, it’s a pity to keep his stuff hidden within the team. So I thought you might enjoy looking into the background of Pylea, the stuff that will get glossed over in the comic because it’ll drag the plot down too much.

ToP Concepts: Dwarves

Dwarves

Chris Here we’ve got a rough concept for the dwarves.

When Humbug and I were planning out the hairy little bastards I pointed out that a lot of fantasy stereotypes in races were terribly overused. Now, what do we know about dwarves?

• Short
• Stocky
• Drink a lot
• Heavy Scot’s accent
• Unusual predisposition towards confined spaces.
• Greedy and eager to accumulate gold and other precious metals.

Now, I felt that for Pylea, all its races needed to be unique and it was important that each race diverges a little from the mold.

Naturally, there are limits; after all if I had the elves digging about in the muck for gold whilst I had the dwarves sitting in the trees and casting spells you’d all be lookin’ at me funny.

People have a certain expectation of fantasy archetypes; if one follows it too closely, one is deemed unoriginal; if one diverges too far, people can’t draw the parallel.

So, one afternoon Humbug and I were looking over the dwarves and I went “hey, what if the little buggers were natural diggers? No, no, I mean they’re actually naturally evolved for digging, like moles and badgers!”

So I started shaping different claws based on tools (The pickaxe claw was probably the daftest idea), finally settling on a scoop-like trowel and encased their last three digits on each hand. We gave them a bit more of a Neanderthal-kinda lope, sloping their foreheads and adding bone growths, as well as fusing their last four toes together to make em look heavier.

Whilst their claws are excellent digging tools and defensive weapons, we imagined they developed picks and other tools to deal with denser rock and heavily armored foes. However, these little fellows aren’t just about fighting; the hardened nail on their pointers provide an additional natural tool for carving and etching, emphasizing their creative and craftsman nature.

Well, that’s about all we can say about our new dwarf species!

Stay tuned for more updates from Tales of Pylea!

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